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Ludic Cultures treats medieval and early modern play in all its innumerable eccentricities. Building on the work of Johan Huizinga, as well as that of Roger Caillois and Bernard Suits, we invite proposals that conceive of play as a phenomenon that extends well beyond leisure activities and child's play, finding expression in virtually every facet of cultural production. The series promotes the documentation of complex cultural practices that have thus far eluded traditional disciplinary models. These interdisciplinary works make visible varieties of thought and action that until recently seemed impossible to trace, while contributing to growing interest in what Huizinga once rightly called "the play element of culture."
Why do we play games—with and upon each other as well as ourselves? When are winners also losers, and vice-versa? How and to what end do we stretch the spaces of play? What happens when players go out of bounds or when games go too far? Moreover, what happens when we push the parameters of inquiry: when we play with traditional narratives of ludic culture, when we rewrite the rules
An innovative volume of fifteen interdisciplinary essays at the nexus of material culture, performance studies, and game theory, Playthings in Early Modernity emphasizes the rules of the game(s) as well as the breaking of those rules. Thus, the titular plaything is understood as both an object and a person, and play, in the early modern world, is treated not merely as a pastime, a leisurely pursuit, but as a pivotal part of daily life, a strategic psychosocial endeavor.